I went to Odforce to search for topic using keywords like water, ocean, flood, fluid and etc. Certain topic have links to their personal test in Vimeo, links to another topic, and many variation. I checked out their videos and ask them to teach me how to do their stuff step by step or if possible, to share the hip file. Hoping to get their hip file, "hack" into it and study, then add to my knowledge. Later into the day, Mr Ron dropped by and help us with our progress. I told him that I am stuck with the previous system where the particles driven by the metaball attractor. Mr Ron then showed me an interesting and better (in my option) way. It is by driving the water stream into a velocity field and use that velocity field to affect the movement.
Using a line to create a curve with expression like sin and cos functions. With resample node to alter the points and attribute-create to "force" out the normals. Downloaded a OTL from sidefx.com, Tangent node. Another OTL will be the volume attribute transfer.
curve expression
tangent OTL
volume attribute OTL
field radial
field to affect the water
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