Thursday, 10 March 2011

Day 4 The Dawn of Age

After listing the question from yesterday, i continued to do my own research. Ironically, the more i research, the more question i will be adding to the question list. Before the lunch break, I had most of the question solve with the help of Mr Ron.

Flood simulation (research/reference)

I tweak the surface motion of the fluid to have the choppy/fast flowing water feel, if not, the stream will feel like toothpaste got squeezed out from a tube. Motion blur was added to blur out the overall fluid.


a test without motion blur


I also try ray-trace motion blur to see the difference between them.

motion blur


ray-trace motion blur


I played with different parameter like velocity, scale and tightness of the surface to mimic a fast-flowing water.



For now, i need to research on curl noise to add "spice" into the looks of the water.

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