![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2aBW12zkPAWjV_7DryQ6qkavRxgLlI5AWkEMKDfxkocL2nrJuREX8edvF1-QByiDSOvJkS1F2PUJEDGvHjCKxXBeq5kH2Y7wW5DvXpRdmzu2AupWvMuWJqlnVdlu9L3WXjT9jjPICQ3c/s400/Screenshot-5.png)
Flood simulation (research/reference)
I tweak the surface motion of the fluid to have the choppy/fast flowing water feel, if not, the stream will feel like toothpaste got squeezed out from a tube. Motion blur was added to blur out the overall fluid.
a test without motion blur
I also try ray-trace motion blur to see the difference between them.
motion blur
ray-trace motion blur
I played with different parameter like velocity, scale and tightness of the surface to mimic a fast-flowing water.
For now, i need to research on curl noise to add "spice" into the looks of the water.
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