I headed back to odforce.net & sidefx.com forums to check on my posted thread. So far there wasn't any reply recently. Wanted to make the behaviour of the water to behave like water so I played the various force nodes to trigger the style. As I browse through the list of threads, I saw something about Houdini Ocean tool-kit (HOT). I did some finding and research and also manage to download one to try. Somehow it did not work maybe due to the wrong version I get.
These are few of the steps taken to get the looks.
Bring in Height map
Add a fluid emitter (flip)
Added the height map as a terrain object
Tweaked parameter to mimic gushing water
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