I continue testing the various system. A few of the system makes the particles go the other direction rather then the desired one. I try all kinds of method like reversing the normal's direction, duplicate it and try out different position of the system and eventually, I translate the vector field behind the emitter so to counter the flow of the particles. However, now, the particles move the correct direction but after some time, the particles start to flow the other direction. Mr Ron came by and help me with the flow direction by changing the calculation to multiply and reducing the number of scatter point.
draw back of system
alternative method
calculation to multiply
Reduce number of scatter point
After which, I test render one of the better system and add motion blur.
without motion blur
motion blur
test render 1
test render 2
Also, the way of the water move was not quite what I wanted. The particles gather to fast and start to clump up, getting a weird shape.
clump
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