weird normal with xform at top
fixed normal with xform at bottom
Also there was something about the creation frame, as the dragon will only spit water at frame 115, I adjust the start frame on the DOP node and creation time on various nodes. However, it did not work for some strange reason. I posted question on the forums regarding this. Mr Ron's suggestion was instead of playing with frame time, why not play frame 115 at the first frame by using a time-shift node.
After tweaking, I tried to convert the smoke sim into particle form to start testing renders. There was weird movement and I had to solve it fast.
Some test renders I did.
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