Friday, 20 May 2011

Day 52 Genesis

After much tweaking, the gush of the water was still kinda weird. The water still goes upwards no matter how I tweak. Went around the network to see what happen until I remember about the point normal in the water emitter. As expected, it was pointing upwards. A quick shift of node fix the problem.

 weird normal with xform at top

fixed normal with xform at bottom

Also there was something about the creation frame, as the dragon will only spit water at frame 115, I adjust the start frame on the DOP node and creation time on various nodes. However, it did not work for some strange reason. I posted question on the forums regarding this. Mr Ron's suggestion was instead of playing with frame time, why not play frame 115 at the first frame by using a time-shift node.

After tweaking, I tried to convert the smoke sim into particle form to start testing renders. There was weird movement and I had to solve it fast.


Some test renders I did.

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