Monday, 23 May 2011

Day 53 Genesis

Over the weekends, I did some testing and lots of tweaking. It was a tedious process with all the cooking after every small adjustment of number but it was worth it. I converted the smoke to particle to see how was it like. I did a render to test. When I went to school and asked Mr Ron why does it looked like that and he told me that there was not enough sample rate of the popnet at the particle-fluid node which I used to do the conversion.

 test render


I then took this opportunity to refresh my memory of the flood system as I had to complete everything by this week. I kinda remember how it works, hope everything kicks in. I also did some test render and added motion blur to one of them, it looks decent and I quite like it. Hopes this works well.

 flood render without motion blur

flood render with motion blur


Monday goes by with lots of tweaking. As the emitter emits puffy smoke, I had to tweak other attributes as well. Temperature was one of them. As temperature is high, it acts like real-world physics where high temperature = smoky/steam, lower temperature = condense liquid. Went to work on this area but nothing seems to happen. Consulted Mr Ron, he suggested Viscosity. It kind of works now as it produces more "tube-ish" flow. Everything started to come together.

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