Today was the so-called the final day or render day. The tweaking must stop and proceed with the rendering. To really confirm the "best" look, I did flipbook of sequences with different attributes. This is to compare the attributes like which are better, which are more suitable. To wait for the cooking of the sim alone was tedious. The process goes on till I get the one with the maximum effect. I put in the flipbook sequences in After Effects to compare. With Mr Michael help, I got a better result.
flipbook sequences in AE
There was some problem with the caching although the oversampling was set to 10. Mr Ron showed me a few method to play with the converting.
different volume conversion
switch to test out different method
After that, I had to rop the bgeo sequences to save the calculation time when rendering. It took me about an hour to rop it out. Then I left it to render after I input in the lights and desired shader color.
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