E.g.
> placement, size, number of, the speed of the rotation of the vector field.
> magnitude, radius and the number of vorticle seeds in Vorticle geometry.
> bouyancey, vorticle strength of the smoke solver.
> velocity for emitting speed under initial state and physical in rbdobject.
> impulse birth rate of the source in the popnet
> the shader properties for its look.
Here are some of the test render,
Decreasing step size while keeping Point Radius Scale
Decreasing step size with Point Radius Scale at 1
Increasing Point Radius Scale while step size remain same
Trying out various numbers
Decreasing step size
Increasing Point Radius Scale while keeping step size at 0.05 but PRS number was too low for caculation hence the time taken was weird as supposingly the time taken will decrease if PRS increases.
Increas PRS while keeping step size at 0.02, same behaviour as above results
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